The warehouse structure is loosely based on a concept from Assassin's Creed 3 while the bulk of the content is improvised. This scene is a study on tilable textures with every object using them, some objects use a custom ambient occlusion map that is overlayed onto the tilable textures. Created with 3ds Max, zBrush, xNormal, CrazyBump, Photoshop and UDK.