I'm an environment artist focused on creating 3D props and assets for games with 4+ years of experience working on games and collaborative projects. Most recently I have been working on the Life is Strange series with Deck Nine Games.
Full time environment artist working on scene props and assets.
Contract prop artist creating weapons, props and hero assets for the game Epocylipse: The Afterfall.
Contract work for "M2D2: Merging 2 Discover 2morrow," an educational game for special needs students and juvenile detention facilities in Arizona. Environment Modeling and Texturing, Prop Modeling and Texturing.
Student development team working on "Vermin! Radiation Roundup," a tower defense game created in a competitive environment. Environment Modeling and Texturing, Prop Modeling and Texturing.