Some of the work that I did for Life is Strange: Double Exposure in various locations. I created the snow materials used throughout the game along with the landscape material. I also made the birch trees in SpeedTree and experimented with distant tree variations using billboards, nanite variations and imposter geometry. I made the roof texture on the observatory, the snow banks and some set dressing. Miscellaneous props include the pistols, snow plows, brewing vats, fireplace and other electronics. Created with 3DS Max, Zbrush, Photoshop, Substance Painter, Substance Designer and Unreal Engine 5. Developed by Deck Nine Games and published by Square Enix.