Some of the work that I did for Life is Strange: Double Exposure in the fine arts building. The FAB was one of my largest contributions to the game. In this scene I created the main interior structure including the floor materials, modern paneled walls, ceiling architecture, columns and arches. I also created the structure of the coffee shop including the counter tops, shelves, tables, chairs and vines. The mail room cabinets and shelving. And finally, I made various props such as the Caledon wall clock with animations made in blueprints, tiled planters with a glass tile shader, the mask art projects, set dressed Lucas' desk and several props on it, Lucas' Chilean flag, drum and ring sculpture, Gwen's record player, printer and modern office chair. Created with 3DS Max, Zbrush, Photoshop, Substance Painter, Substance Designer and Unreal Engine 5. Developed by Deck Nine Games and published by Square Enix.