Some of the work that I did for Life is Strange: True Colors in the mine shaft and related areas. The mine shafts and tunnels were one of my biggest contributions to the project. I created the tunnels and structure of the level, individual assets and set dressed the scene. I also made the scaffolding, rails, and ladders in the facility as well as the Park Ranger truck and the handgun. Created with 3DS Max, Zbrush, Photoshop, Substance Painter, Substance Designer, Toolbag 3 and Unreal Engine 4. Developed by Deck Nine Games and published by Square Enix.