Some of the work that I did for Life is Strange: Before the Storm Episode 2. I was tasked with creating higher fidelity props that were points of interest and intractable with by the player. For the most part everything was modeled in Maya and textured in 3D-Coat, with some occasional Photoshop and Zbrush use. I started to use Marmoset Toolbag 3 for baking maps a bit later in production. Developed by Deck Nine Games and published by Square Enix.