Some of the prop work that I did for Life is Strange: True Colors. I was responsible for many of the hard surface assets in the game such as record players, radio equipment, laptops, and hard drives. I also created the booths for the Black Lantern, a transforming robot toy and the ice luge at the spring festival. Created with 3DS Max, Zbrush, Photoshop, Substance Painter, Substance Designer, Toolbag 3 and Unreal Engine 4. Developed by Deck Nine Games and published by Square Enix.